Livestreaming in Theory and Practice: Four Provocations on Labour, Liveness and Participatory Culture in Games Livestreaming

Symposium:


Presentation Title:

  • Livestreaming in Theory and Practice: Four Provocations on Labour, Liveness and Participatory Culture in Games Livestreaming

Presenter(s):



Abstract:

  • Panel Statement (abstract):

    Although livestreaming has been technically possible for years, the recent surge in popularity was primarily driven by the broadcasting of videogames. In the past two years, gamingcentric livestreaming platforms such as Twitch.tv (US based) and Douyu.tv (China based) took off as not merely novel media platforms but a ubiquitous everyday entertainment for millions among other media platforms such as YouTube and Netflix. Livestreaming converges liveness (live broadcasting) and participatory culture (social interactions) on an unprecedented level. This panel considers firstly, how livestreaming problematizes the concepts of liveness in contemporary contexts of broadcasting over wired and wireless internets compared to the televisual age. And secondly, the panel asks how livestreaming induces various forms of participatory culture which encourages the platform to be a space both of play and productive activities.

    Individual presentations:

    • Emma Witkowski – Livestreaming, participatory culture, and gender politics at the edge of e-sports

    Intro

    This paper considers the practices of young women who livestream their high performance play on the North American game broadcasting platform Twitch.tv. These players represent cultural producers, e-sports fans, championship game winners, and regular competitive players broadcasting their play.

    • Daniel Recktenwald – Donation Alerts on Twitch.TV: Commodification of Community and Attention

    Intro

    This talk will discuss subscriptions and donation alerts on Twitch.TV as a phenomenon between community interaction and commodification of attention.

    • James Manning – Don’t Play Videogames

    Intro

    This paper will argue that participating in livestreaming is an efficient means to negotiate the (constitutive) inefficiencies present in videogames.

    • Zhang ‘Dino’ Ge – Ideology of Liveness and falsification of the ontological “Live”

    Intro

    This paper aims at deconstructing the core concept of liveness, as emphasized in internet based livestreaming media today, via an investigation of historical production of meaning of liveness in theatre and television.

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