Software Literacy and the Creative Industries

Symposium:


Presentation Title:

  • Software Literacy and the Creative Industries

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Abstract:

  • Panel Statement (abstract):

    We are living in a world where software is central to every field of social, political, and economic import. Governments are imposing coding into primary and secondary school curricula as they begin to understand the importance and urgency of engaging with these technologies. How do we make sense of and trust these myriad manifestations of software, or even know or understand who or what is behind the code that creates and designs our mediated reality? How can we have agency to disrupt and change mainstream society’s dominant control through this meta-medium? Where do we start? This panel will share our knowledge of strategies to promote critical engagement with software.

    Individual presentations:

    • Greg Giannis – Artists and Code

    Intro

    I am undertaking research to investigate examples of best practice for the teaching of software and hardware skills to students in the creative industries. I have been exploring this in my classes during the last 10 years or so with digital media and visual art students.

    • Hugh Davies – Computational Thinking in Art/Design Education

    Intro

    Over the last two decades, the evolution of art and design curriculum has been significantly impacted by the challenges and potential of digital disruption in the creative industries. Creative software tools first emulated then largely replaced manual production practices. There is growing evidence that another, and possibly greater, paradigm shift is eminent.

    • Victoria Moulder – Transcoding Place Through Digital Media

    Intro

    Over the last ten years, alternate reality and locationbased technologies have rapidly transformed in response to the adoption of mobile and social computing. In tandem with the rise of these technologies is an ever-increasing community of people with 21st century media literacy skills for deconstructing and reconstructing narratives that have the potential to equally influence the flow of mainstream media

    • Murray Mckeich – Universities Required a Coding Revolution

    Intro

    Although workers in academia are fluent in digital technologies at an email, database, spread-sheet level, they remain largely illiterate to languages of code, and to the broader conceptual aspects of the networked world.

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