Julianne Aguilar: Vertical Teleporter and Vertical Teleporter II (Glitch)
Title:
- Vertical Teleporter and Vertical Teleporter II (Glitch)
Artist(s) and People Involved:
Exhibiting Artist(s):
Symposium:
- ISEA2015: 21st International Symposium on Electronic Art
- More artworks from ISEA2015:
Venue(s):
Medium:
- Video game
Size:
- 2014
Artist Statement:
In Vertical Teleporter and Vertical Teleporter II (Glitch), Julianne Aguilar constructs two standalone levels for the 1996 video game Quake that teleport the player endlessly through a single contained space. The architecture and physics of each level work to distort or glitch the game’s native Teleport sound and visual effect. The teleport loop in each level repeats for as long as the game is running, potentially forever.
Website:
Video:
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Text with images (PDF) p. 29