TISEA: Third International Symposium on Electronic Art




[Overview] [Venues] [Presentations] [Workshops] [Art Events]


Third International Symposium on Electronic Art

Location:

Sydney, Australia

Dates:

9 November -13 November, 1992

Organised by:

Australian Network for Art & Technology

Overview:

The Third International Symposium on Electronic Art (TISEA) was an international forum for artists, scientists and critics working in the field of electronic art. TISEA provided an  opportunity to critically evaluate the role and effect of new technologies in contemporary art and culture. The TISEA Coordinating Committee devised a conference program that brought together the work of electronic artists, critics, scientists and technologists from around the world. The five-day program included:

  • 2 days of workshops and courses
  • 3 days of papers, panels and poster sessions
  • a large exhibition program mounted in some of Sydney’s best galleries and museums
  • a 2 hour program of electronic theatre
  • an evening of electronic art performances
  • a two-day public workshop entitled “Being in Nothingness: VR in Perspective” examining state-of-the-art VR technologies, applications, theory and practice

The Art Gallery of New South Wales was the main conference location, with rooms also available at the Botanical Gardens nearby. The TISEA workshops, art exhibitions, concerts, performances, screenings and other events were spread over town at the following venues: the Australian Film Television and Radio School, the University of New South Wales (College of Fine Arts), the  Sydney University of Technology (Centre for Sound & Image, Department of Media Productions & Studies), Australian Broadcasting Corporation, the Sydney Museum of Contemporary Art, ABS Ultimo Centre, Avante Apple Centre, Ars Multiplicata, Australian Centre for Photography, Black, Ivan Dougherty Gallery, Metro Television, Performance Space, Powerhouse Museum, Roslyn Oxley9 Gallery, Royal Botanical Gardens, Sydney Opera House and Remo.

Speakers in the program covered a broad range of topics, from those of the conference themes–“Whither Cultural Diversity in the Global Village”, and “Art and the Algorithm”–to those of interactivity, artificial evolution, networking cybercultures, “surfing data space” and virtual body building.


Introductory and Welcome Notes:

Annual General Meetings:

International Programme Committee:


Subsidisers, Sponsors, and Funders:

Apple Inc., testing, and Art and Science Collaborations

Publications: