“Fleshed Networks” by Megan Beckwith
Title:
- Fleshed Networks
Artist(s) and People Involved:
Exhibiting Artist(s):
Symposium:
- ISEA2024: 29th International Symposium on Electronic Art
- More artworks from ISEA2024:
Artist Statement:
Fleshed Networks is a non-linear narrative environment that explores intersections between the real, virtual, human, technical and ecological forms. On entering the space, the user finds a visceral network surrounding them; the networks are cyborg bodies created by merging human and non-human elements. Purple flesh is embedded with technical and organic parts that appear to look down on the user. In Fleshed Networks, the idea of ‘now’ is changed from the historical notion of being present. The user experiences a sense of concurrent existence in multiple locations, creating a feeling of being in different places simultaneously. These dual presences, challenges the linear progression of time and space which allows for a more fluid temporal experience. The user exists in their real environment, and their avatar inhabits the VR space.