Graeme Kirkpatrick
ISEA Bio(s) Available:
ISEA2011
Graeme Kirkpatrick‘s work combines philosophy, social theory and sociological research methods to explore technologies, especially digital artifacts, in social and cultural context. He is concerned to retain and develop insights from the Frankfurt tradition of critical social theory in the era of information technologies. He has published several books including ‘Critical Technology: A social theory of personal computing’ (Ashgate 2004) and ‘Aesthetic Theory and the Video Game (Manchester University Press 2011). At present, he is writing a ?sociology of the computer game, to be published by Polity Press in 2012, and essays on the project of a reconstruction of critical theory by way of contemporary philosophy of technology, to be published by Bloomsbury Academic.