Graeme Kirk­patrick‘s work com­bines phi­los­o­phy, so­cial the­ory and so­ci­o­log­i­cal re­search meth­ods to ex­plore tech­nolo­gies, es­pe­cially dig­i­tal ar­ti­facts, in so­cial and cul­tural con­text. He is con­cerned to re­tain and de­velop in­sights from the Frank­furt tra­di­tion of crit­i­cal so­cial the­ory in the era of in­for­ma­tion tech­nolo­gies. He has pub­lished sev­eral books in­clud­ing ‘Crit­i­cal Tech­nol­ogy: A so­cial the­ory of per­sonal com­put­ing’ (Ash­gate 2004) and ‘Aes­thetic The­ory and the Video Game (Man­ches­ter Uni­ver­sity Press 2011). At pre­sent, he is writ­ing a ?so­ci­ol­ogy of the com­puter game, to be pub­lished by Polity Press in 2012, and es­says on the pro­ject of a re­con­struc­tion of crit­i­cal the­ory by way of con­tem­po­rary phi­los­o­phy of tech­nol­ogy, to be pub­lished by Blooms­bury Aca­d­e­mic.