James George Marshall
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Dr. James George Marshall is a professional designer, academic and software developer specialising in emotion design. James has over 30 years of commercial experience in the design and development of physical products, games, and interactive systems. His company Education Network Group develops science-based educational products. These include Whizkid Games, which helps autistic children to develop independent living skills and Science Island which promotes STEM learning for children globally. James is a senior lecturer of design at Swinburne University of Technology where he teaches into the Master of Design and Architecture programs. He has received an Australian Learning and Teaching Council (ALTC) Citation for Outstanding Contributions to Student Learning and three Swinburne Vice Chancellors’ awards for teaching excellence and community engagement. Marshall’s research incorporates state-of-the-art concepts from design, artificial intelligence, and neuroscience to model, create and evaluate systems involving the interaction of people and technology. This research is applied in his Principle-led Design Toolkit, which facilitates the creation of Wonderful Design – from Primary to PhD. His design work is internationally recognised and awarded. In 2010 he won the overall best commercial design, across all categories in the Biennial Victorian Premiers Design Awards. The same year The Age newspaper, named James George Marshall in their list of Melbourne’s “Top 100 influential people”.