Mark Butler

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ISEA Bio(s) Available:

  • ISEA2011

    Mark But­ler is a cul­tural sci­en­tist, fu­tur­ol­o­gist, and the Sci­en­tific Man­ager of the re­search and de­vel­op­ment pro­ject Ludic In­ter­faces at the In­sti­tute of Art and Media at the Pots­dam Uni­ver­sity, Germany. He has worked ex­ten­sively on the cul­ture of com­puter game-play­ing and is cur­rently com­plet­ing his Ph.D. on play­ful tech­niques of the self. As a doc­toral mem­ber of the Sci­ence & Tech­nol­ogy Re­search Group of the Daim­ler AG (2004-2008) he has un­der­took fu­ture-ori­ented re­search on wo/man-ma­chine-in­ter­faces. He is a found­ing ed­i­tor of the peer-re­viewed jour­nal ilinx – Berliner Beiträge zur Kul­tur­wis­senschaft and a mem­ber of the Dig­i­tal Games Re­search Net­work. Re­cent pub­li­ca­tions in­clude the mono­graph Would you like to play a game? Die Kul­tur des Com­pu­tr­erspie­lens (2007) as well the fol­low­ing pa­pers: „Be­com­ing Zerg. The ma­chinic em­bod­i­ment of the Star­Craft player“ (2011) and „On Re­al­ity and Sim­u­la­tion in an Extra Moral Sense. The Play­ful Logic of Life and Death in Lib­erty City“ (2010).



Role(s) at the symposia over the years: