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What Digital Technologies Brought to Simulation Art
“Art and Science in Chaos: Contesting Readings of Scientific Visualization” presented by Wright2
Towards New Structures
Choices: Gender Issues for Interactive Art
The Interactive Systems Vision and Dominance: A Critical Look Into The Interactive Systems
The History of the Interface in Interactive Art
Interactivity and the Problem of Communication in the Context of Philosophy of Deconstruction
The Time of Our Life: Interactivity and the Labyrinth of Forms
“It Looks Just Like Art: Computers, Class and Cultural Positioning” presented by Wright2
Sovereign Media and the Data Dandy. Two fragments of Adilkno’s Media Theory
Dig: An Archeology of Technology and Entertainment in Spielberg’s Jurassic Park
The Labor of Perception: Electronic Art in Post-Industrial Society
From Kaleidoscomaniac to Cybernerd. Towards an Archeology of the Media
A Philosophonics of Space: Sound, Futurity and the End of the World
Dialogue with the Knowbotic South
Enthralling Spaces: The Aesthetics of Virtual Environments
A Digital Rhizome
The Mediamatic CD-ROM
Cine Play
Media Museum: A Finnish CD-ROM Project
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