“Beyond Matter. Cultural Heritage on the Verge of Virtual Reality – an international collaboration” presented by Nolasco-Rózsás

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  • Heritage Community and Citizenship

Presentation Title:

  • Beyond Matter. Cultural Heritage on the Verge of Virtual Reality – an international collaboration

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Abstract:

  • Beyond Matter is an international, collaborative, practice-based research project that takes cultural heritage and contemporary art to the verge of virtual reality. The project is funded by the European Union and the German Federal Government Commissioner for Culture and Media. The project runs from 2019 to 2023.

    Despite being a project per se, the endeavour, specifically its online platform, can be understood as being a decentralized hybrid institution. Beyond Matter takes cultural heritage and contemporary art to the verge of virtual reality. It reflects on a condition of art production and mediation that is increasingly virtual with a specific emphasis on spatial aspects in art production, curating, and mediation. A plurality of possible solutions and options that are emerging alongside the development of computation is explored through numerous activities and formats, such as the digital revival of selected past landmark exhibitions, the curation of art and archival exhibitions, conferences, artist residency programs, an online platform, and publications.

    Initiated led by ZKM | Karlsruhe, the collaborative endeavor relies on partnerships with the Aalto University in Espoo, Centre Pompidou in Paris, Ludwig Museum – Museum of Contemporary Art in Budapest, Tallinna Kunstihoone, and Tirana Art Lab – Center for Contemporary Art. It understands practice-based research as a process within the museum context that encompasses the development and creation of museum experiences, their evaluation with the inclusion of the audiences in order to develop best practices for museum professionals who are increasingly required to apply digital tools.

    In attempting to depict the virtual condition, the project probes the ways in which physical and digital space are interdependent and seeks to inhabit computer-generated space as an assembly—as a platform for exchange, for the contemplation and mediation of art—without approaching it as a virtual copy, a depiction or digital twin of actual physical spaces.


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