Colorigins: Disrupting Color Theory Pedagogy with a Tactile Color Mixing and Matching Game

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Presentation Title:

  • Colorigins: Disrupting Color Theory Pedagogy with a Tactile Color Mixing and Matching Game

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Abstract:

  • Keywords: Colorigins, color theory, color mixing algorithms, gamification, pedagogy, interaction design, interface design, design process, Sifteo Cubes, physical / tangible computing.

    This poster briefly introduces Colorigins, a tactile color mixing and matching game designed and developed for the Sifteo Cubes platform. Colorigins presents a softly gamified approach to learning elements of subtractive color theory. The game objective is to accurately match a randomly generated target color by mixing it from a set of source (conventional primary and secondary) colors. Throughout the process of color mixing, players can gain experience with concepts such as value, saturation, tints, shades, tones, complements, chromatic neutrals, and the relative visual strengths of particular colors.

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