Discomfort Design: Critical Reflection Through Uncomfortable Play
Symposium:
- ISEA2011: 17th International Symposium on Electronic Art
- More presentations from ISEA2011:
Session Title:
- Playing the non-playful: On the critical potential of play at the overlap of videogames and electronic art
Presentation Title:
- Discomfort Design: Critical Reflection Through Uncomfortable Play
Presenter(s):
Venue(s):
Abstract:
Panel: Playing the non-playful: On the critical potential of play at the overlap of videogames and electronic art
Do we reveal previously hidden or ignored values by discovering the unplayable from playful experiences? Consider that uncomfortable moment in life when people discover a playful experience ceases to be worth playing. Just as an arm is broken on the playground, or a relationship can no longer be mended, there are explicit moments when art transgresses some unforeseen territory leaving us with a fear of its potential. There are games that cross into the taboo and art gestures that are too eager in their playfulness. They leave us unwilling or even unable to play and in doing so, offer us an unforeseen opportunity for critical reflection. Such work is sometimes political other times naïve in its pursuit, uncomfortably stumbling on that which may have been forgotten.