From Playful Strategies to Playability
Symposium:
- ISEA2011: 17th International Symposium on Electronic Art
- More presentations from ISEA2011:
Session Title:
- Playing the non-playful: On the critical potential of play at the overlap of videogames and electronic art
Presentation Title:
- From Playful Strategies to Playability
Presenter(s):
Venue(s):
Abstract:
Panel: Playing the non-playful: On the critical potential of play at the overlap of videogames and electronic art
The technological make-up and interface conventions of many electronic artworks invite configurative audience practices which resemble those we are familiar with from the context of computer game play. Thus it is not surprising that some contemporary critics have seen it necessary to be concerned about the associations between play and media art. Previously at ISEA2008, Daniel Palmer in The Critical Ambivalence of Play in Media Art, concerned with media art’s “association with entertainment spectacle” suggested that if “media art aspires to be taken seriously by the broader contemporary art world, the links between media art, children and mass culture are fatal.” In this presentation I seek to clarify the origins of the linkage perceived by Palmer, by reconceptualising the play-component evident in new media art through describing it simultaneously as a stylistic strategy, playfulness, with its roots deep in art history, and as a technological affordance, playability, inviting a unique kind of engagement best conceptualized through existentialist terms of freedom and responsibility. Recognizing playfulness and playability as separate characteristics, I observe that their coexistence in new media art is accidental rather than essential, and there is room for a variety of artistic strategies for negotiating their interrelations.