Living-Sculptures: An Augmented Virtuality Environment (AVE)

  • ©ISEA2019: 25th International Symposium on Electronic Art, Yan Breuleux, Rémi Lapierre, and Sam Chennenou, Living-Sculptures: An Augmented Virtuality Environment (AVE)
  • ©ISEA2019: 25th International Symposium on Electronic Art, Yan Breuleux, Rémi Lapierre, and Sam Chennenou, Living-Sculptures: An Augmented Virtuality Environment (AVE)

Symposium:


Session Title:

  • Virtual Reality

Presentation Title:

  • Living-Sculptures: An Augmented Virtuality Environment (AVE)

Presenter(s):



Abstract:

  • The project “Living Sculptures” consists in the realization of a creative research experiment in the field of Local Based Entertainment (LBE). Relating to the issue of avatar creation within the context of a virtual reality environment, the project studies new forms of interactions between individuals within a shared virtual space. More specifically, it explores the language of augmented virtuality. How can the participants’ bodies can be modified, following a Reality-Based Interaction (RBI) approach, in a way that transforms them into living and interactive sculptures? The following research presents the results of two iterations of the same experiment. The first was performed in collaboration with artists Lemieux and Pilon (4D art) during the year 2018, and the second takes the form of an independent immersive and interactive experiment. The new version allows three users to interact with each other under the guise of living sculptures.

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