Make it Visible!

Symposium:


Session Title:

  • Digital Reality and the Perception of Self

Presentation Title:

  • Make it Visible!

Presenter(s):



Abstract:

  • The physical world as we know it, has been completed. Jules Verne had imagined it and addressed his trips along the vertical line.  Science has made another trip along the vertical axis, no longer gravity, but from outside to inside the matter.  We live in a ‘world in between’ and we built images of the world itself. Over the past 500 years we lived in a world of authorship, images were made by an ‘authorship’ production.

    Using digital technologies we reach a dimension of ‘imagination’ and production of images, interaction with the world. Our consciousness our individuality lies not only in our brain, but in the world as we represent it. The representations of our worlds (Topography/topology) stands as many archives of contemporary art, as maps centered on a body/memory extended to technologies that we possess. Looking at each of us, we can identify contemporary ROUTES-TRACKS that we can FOLLOW and READ to acknowledge the TIME–MOMENT we are living.

    The paper that we present is about an application that is like a source that makes visible phantasmagorically all this. EXPLORATION-TRIP in the world becomes a way of drinking at that SOURCE/ARCHIVE which allows to LOOSE-FIND representations of consciousness of people who have filed them. A social network where one describes his self-representation in placing in a determinate point, the GPS location of his own contemporary that can be shared with others.  The mode READING-SHARING is offered by an algorithm that MELTS all different visions of territory to become an ATLAS-REPRESENTATION of visions like a CORTICAL IMAGE.  And in this sense, it makes the INVISIBLE, VISIBLE.

    The paper presents the first results of a joint research project, that aims at studying and producing objects to implement new models of art in education and new perspectives on art.  The specific part we present is a medium, a narrative technology in constant progress and evolution.
    Representing in a narrative path gives us the experimentation field to test and verify connections between social space and the construction of world images through the building and perception of specific language in the narrative dimension of research.


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