Play Acting
Symposium:
Session Title:
- Playing for Keeps: Social Empowerment Through Physically Interactive Artworks
Presentation Title:
- Play Acting
Presenter(s):
Venue(s):
Abstract:
Panel: Playing for Keeps: Social Empowerment Through Physically Interactive Artworks
This paper is a review into experiences with creating participatory physical play areas as interactive art works within the semi-public spaces of museums and galleries. The audience improvised play takes place within an art work employing sound environments, robots and bouncy castles with interactive audioscapes. Art historically, the practise incorporates strategies from political activity to visual, performative, sound and media arts as well as role playing games. It is closely related to various forms of time, site and locatation based genres like happening, performance, social forms of art, and larping – as much as media arts practises. In this setting, art turns into a stage, a platform for improvised social and physical interaction. In this approach, the media technologies are given a secondary, supplementary task in enhancing the audience interaction rather than a primary focus as the reason d’étre in channelling the aesthetical experience. The audience role has radically changed from the conventional oculo-centric Cartesian viewer position to a social and multi-sensory agent who is both a participant and a performer in action. The act of becoming visible, taking a central stage within the art work and the context of institutionalised practise of art posits is a radical shift in the socially normative public spaces. As a topsy-turvy active situation, it challenges and transforms the discursive power relations sustained and renewed in daily practise by the institutional order.