Stasis and mobility – ludic interface, gameplay and audience affect in 2 recent Australian software artworks
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Presentation Title:
- Stasis and mobility - ludic interface, gameplay and audience affect in 2 recent Australian software artworks
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Abstract:
An artist’s presentation of two recent software installation projects. Both use quite different creative, technical and design approaches to interactivity and audience affect, yet these works are similar in their simple, elegant ludic interfaces and the resultant complex emergent behaviours that evolve during gameplay.