The City as Ludic Interface: Vectors of Vireal Testlabs in Urban Mediatecture
Symposium:
- ISEA2011: 17th International Symposium on Electronic Art
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Session Title:
- Interface Play: Media Environments for Ludic Cyborgs
Presentation Title:
- The City as Ludic Interface: Vectors of Vireal Testlabs in Urban Mediatecture
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Abstract:
Panel: Interface Play: Media Environments for Ludic Cyborgs
The focus of this paper is the city as an assemblage of infrastructures, cultures, networks, communities and people. Architecture not only relies on building materials, but also encompasses a virtual framework that has emerged over the last decades and become a fundamental part of the urban interface. Artistic projects in public space are becoming a core vector of urban innovation, by experimentally fomenting new ways of abstraction and using the city in unusual ways to produce an unforeseen intermingling of real and virtual space. It seems that the city itself is becoming the environment of choice for media activists. How the city is being turned into a ludic interface, a playful environment and media disposition, is observable in several artistic movements and projects that transform it into a stage and place it in a performative framework. This paper will draw upon the CODED CULTURES festival and the LUDIC INTERFACES project and present examples of new artistic practices and ability profiles that use the city as a laboratory, exhibition space, communication platform or hack-space. It will use them to exemplify a deep and critical understanding of what code and culture can be and outline a broad interface definition.
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