The Invisible Planet: Panel Notes


Session Title:

  • The Invisible Planet: Networked Virtual Reality, Virtual Cities and Culture (Spacecapes)

Presentation Title:

  • The Invisible Planet: Panel Notes



  • Panel: The Invisible Planet

    This paper describes the networked virtual reality application, Virtual Polis a three dimensional city, inclusive of a high-rise building, private domiciles, art museum, stores and a park. Tele-existence is an essential aspect, as potentially the city can be inhabited by a multitude of participants, each with their own purposes. As much as a grand social experiment, it also is a far reaching graphical user interface (GUI) for cultural experience, electronic home shopping, and entertainment. The city is discussed from technical, sociological and semantic viewpoints. The salient points of the virtual city include: – a distributed, three dimensional inhabitable environment – investigation of tele-existence in a distributed virtual construct – capability of supporting potentially unlimited participants – private spaces, property and moral code
    exploration of tools to alter the environment, while inhabiting it – interface (GUI) for home shopping and entertainment.

    The premier of the Virtual Polis Version 2.0 prototype was presented at Virtual Reality OSLO-94 where end users explored the city, as a dynamic example of networked virtual reality. The Virtual Polis is produced by Carl Eugene Loeffler, STUDIO for Creative Inquiry, Carnegie Mellon University.