Three-space, Time-base, In-yer-face Art: The Aesthetics of Real Space Interactives Panel Statement 2
Symposium:
Session Title:
- Three-space, Time-base, In-yer-face Art: The Aesthetics of Real Space Interactives
Presentation Title:
- Three-space, Time-base, In-yer-face Art: The Aesthetics of Real Space Interactives Panel Statement 2
Presenter(s):
Venue(s):
Abstract:
I’m a fossil, a sculptor of mass. Presented with sensors, microprocessors, servos and such, I dream of my sculptures attaining Golemhood. But, I already have dogs, cats, pigs and fish. I don’t need another pet. I especially don’t need one which interacts less than a bacterium. The “look”, and richness of material are still the most important features of my work. The electronics and the action, while not “add-ons” are still minor parts. If I last long enough, I may be able to integrate the look and the action, but for now I value silence, stillness and opaqueness.