“VR as a function for archiving media arts, one example” presented by Sidjanin, Tilinger, Budžarov and Zvezdin

  • ©ISEA2022: 27th International Symposium on Electronic Art, Predrag S. Sidjanin, Luka Z. Tilinger, Maja S Budžarov, and Nina B Zvezdin, VR as a function for archiving media arts, one example
  • ©ISEA2022: 27th International Symposium on Electronic Art, Predrag S. Sidjanin, Luka Z. Tilinger, Maja S Budžarov, and Nina B Zvezdin, VR as a function for archiving media arts, one example

Symposium:


Session Title:

  • Summit on New Media Art Archiving: Short papers

Presentation Title:

  • VR as a function for archiving media arts, one example

Presenter(s):



Venue(s):



Abstract:

  • Many media projects done via the Internet have either been forgotten or scattered by the author’s memories, notes in the print media or have simply disappeared as if they did not even exist. Some works are archived in libraries, on the websites of artists, or art associations. Data on them is scarce, however, and few can still be viewed in their original form. Through reinterpreting and media transformation, some of the works performed this way, through VR technology, can be preserved, archived, and made available to a wider audience. Currently, there is no platform for VR archiving of such performed/reinterpreted works; the existing, mostly gaming, platforms can be used for this purpose. This paper aims to show, in one example, what are the possibilities and which benefits can be obtained from such presentation and archiving of works of media art made through the Internet.


Video:


Keywords:



Additional Images:

  • ISEA2022 Sidjanin: VR as a Function for Archiving Media Arts
  • ISEA2022 Sidjanin: VR as a Function for Archiving Media Arts



Category: