Performance and Art as Cyber-Interoceptive Interfaces

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Title:

  • Performance and Art as Cyber-Interoceptive Interfaces

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Statement:

  • This workshop incorporates bioinformatic measurement technology to explore new modes of artistic expression that directly incorporate the senses as part of the medium of the work. The focus of this endeavour involves the tracking of a participant’s emotive inclination for use as an interactive modality in performance and computational art.

    Emotional state data is gathered from a biosensing acquisition system and analyzed using custom software and hardware tools built on poplar platforms such as, Arduino, Max/MSP, SuperCollider, Ableton Live, TouchDesigner, and Processing. Physiological measures, such as Electrocardiography (ECG, heart rate), Electrodermal Activity (EDA), Electromyography (EMG, muscle), Electroencephalography (EEG, brain waves), Electrooculography (EOG, eye movement), and Respiratory effort (RSP, breathing) can be read. The tools explored provide the ability to control the presentation of audio-visual and haptic stimuli and monitor the physical reaction as nuanced by emotional state, blurring the line between auditory and visual virtual content and physical experience.

    The workshop provides participants with a hands-on experience with our tools and methodologies that allow participants to explore several layers of activity within this work including:

    1)The connection between the individual and physiological data, to see if it is possible to discover awareness with the systems of the body that are normally consciously ignored.
    2)The connection made between two people, to see if there is a way that one can influence the embodiment of the other, and if the experience of embodiment can be shared.
    3)The psychosocial potential of the combining of embodiment and physiological data by looking at how this technology could be used to explore group experiences, and the ability of a performer to affect the audience.
    4)The role of affect and the environment, and how the participant or performer can have a biofeedback relationship with the audience and environment of an installation or performance.


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