Lindsay Grace
ISEA Bio(s) Available:
ISEA2019
Lindsay D. Grace is Knight Chair of Interactive Media and an associate professor at the University of Miami School of Communication, USA. He is Vice President for the Global Game Jam™ and Vice President of the Higher Education Video Game Alliance. His work has received awards and recognition from the Games for Change Festival, the Digital Diversity Network, the Association of Computing Machinery’s digital arts community, Black Enterprise and others. He authored or coauthored more than 50 papers, articles and book chapters on games since 2009. His creative work has been selected for showcase internationally including New York, Paris, Sao Paolo, Singapore, Chicago, Vancouver, Istanbul, and others. Lindsay curated or co-curated Blank Arcade, Smithsonian American Art Museum’s SAAM Arcade, the Games for Change Civic and Social Impact program and others. He has given talks at SXSW, the Game Developers Conference, Games for Change Festival, the Online News Association, the Society for News Design, and many other industry events. Between 2013 and 2018 he was the founding director of the American University Game Lab and Studio in Washington, DC. From 2009 to 2013 he was the Armstrong Professor at Miami University’s School of Art. Lindsay also served on the board for the Digital Games Research Association (DiGRA) between 2013-2015.
ISEA2011
Lindsay Grace is a professor, game designer, programmer, artist and writer. Lindsay is the Armstrong Professor of Fine Arts within Miami University’s Armstrong Institute for Interactive Media Studies and the School of Fine Arts. His research areas include game design, human-computer interaction, critical gameplay, and web design. He also writes about design and education. Lindsay has served industry as an independent consultant, web designer, software developer, entrepreneur, business analyst and writer. Lindsay’s creative practice is focused on ?uses of interactive media to explore cultural standards. Extending the foundations of human computer interaction, play design and design anthropology, the work explores the ignored. This work is computer game, ?gallery art, animation, sculpture or some interdisciplinary amalgamation. Lindsay’s work primarily pursues educational experiences and editorial critique of the social relationship between computers, humans and each other. Lindsay has taught games, interaction design, and writing at the college level for more than 7 years. He is an alumnus the Electronic Visualization Lab at the University of Illinois and holds two degrees from Northwestern University. Lindsay’s new media work has been exhibited internationally in a variety of venues.
Website:
Last Known Location:
- Miami, Florida, United States of America
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Presentations:
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Title: Discomfort Design: Critical Reflection Through Uncomfortable Play
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ISEA2011
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Title: Understanding the Art Practice of Critical Gameplay Designs
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ISEA2011
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Title: Stolen Kisses: Demonstrative Critical Gameplay
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ISEA2016
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Title: Critical Gameplay: Big Huggin’
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ISEA2016
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Title: Critical Gameplay: Black Like Me
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ISEA2016
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Title: Subverting the Conventions of Affection Games in the Digital Wild
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ISEA2016
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Title: Hauntology, the Penumbra, and the Narratives of Play Experience
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ISEA2019
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Title: The Unbearable Lightness of Meaning Game
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ISEA2019
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