Vi­sual Ab­strac­tion, Cul­tural and Artis­tic Pro­duc­tion in Vir­tual 3D Space

Symposium:


Session Title:

  • The Big Bang of Electronic Art: Merging Abstraction and Representation in the Age of Digital Imaging

Presentation Title:

  • Vi­sual Ab­strac­tion, Cul­tural and Artis­tic Pro­duc­tion in Vir­tual 3D Space

Presenter(s):



Venue(s):



Abstract:

  • Panel: The Big Bang of Electronic Art: Merging Abstraction and Representation in the Age of Digital Imaging

    Ab­strac­tion and the psy­cho­geog­ra­phy of urban space fuel my in­ter­est in de­vel­op­ing spe­cial­ized forms of rep­re­sen­ta­tion: al­pha­bets, draw­ings, paint­ings (graf­fiti), sculp­ture and so on.  Much of my art­works in Sec­ond Life, a vir­tual 3D space, are based on a va­ri­ety of sub­jects that vi­su­ally ap­pear sim­pli­fied and re­arranged – stripped down to ex­pres­sive and com­mu­nica­tive es­sen­tials.  The sim­pli­fi­ca­tion that re­sults from ab­strac­tion does not mean less than pro­found than rep­re­sen­ta­tional works; in­stead, these sim­pli­fi­ca­tions allow deeper mean­ings to emerge.  I use in-world (Sec­ond Life) tools to con­struct vir­tual ob­jects that are tex­tured and as­sem­bled to sim­u­late mod­ern graf­fiti. I ma­nip­u­late artis­tic el­e­ments (tex­ture, color, etc.) using a three-di­men­sional mod­el­ing tool based around sim­ple geo­met­ric shapes that al­lows for the cre­ation of vir­tual art ob­jects. In this process, all parts of the art­work be­come mu­tu­ally in­ter­ac­tive and in­ter­re­lated – as a sys­tem.  Ex­trud­ing two-di­men­sional forms and in­cor­po­rat­ing in­ter­ac­tive el­e­ments re­veal new ways to gen­er­ate rep­re­sen­ta­tions that break set rules and es­tab­lish new prac­tices that ex­tend viewer/user par­tic­i­pa­tion.


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