Visual Abstraction, Cultural and Artistic Production in Virtual 3D Space
Symposium:
- ISEA2011: 17th International Symposium on Electronic Art
- More presentations from ISEA2011:
Session Title:
- The Big Bang of Electronic Art: Merging Abstraction and Representation in the Age of Digital Imaging
Presentation Title:
- Visual Abstraction, Cultural and Artistic Production in Virtual 3D Space
Presenter(s):
Venue(s):
Abstract:
Panel: The Big Bang of Electronic Art: Merging Abstraction and Representation in the Age of Digital Imaging
Abstraction and the psychogeography of urban space fuel my interest in developing specialized forms of representation: alphabets, drawings, paintings (graffiti), sculpture and so on. Much of my artworks in Second Life, a virtual 3D space, are based on a variety of subjects that visually appear simplified and rearranged – stripped down to expressive and communicative essentials. The simplification that results from abstraction does not mean less than profound than representational works; instead, these simplifications allow deeper meanings to emerge. I use in-world (Second Life) tools to construct virtual objects that are textured and assembled to simulate modern graffiti. I manipulate artistic elements (texture, color, etc.) using a three-dimensional modeling tool based around simple geometric shapes that allows for the creation of virtual art objects. In this process, all parts of the artwork become mutually interactive and interrelated – as a system. Extruding two-dimensional forms and incorporating interactive elements reveal new ways to generate representations that break set rules and establish new practices that extend viewer/user participation.