“Immersive Empathy: Developing Interactive 360-Degree Video Projects in Cylindrical Spaces for Social Awareness in a College Art Class” presented by Seo, Bruner and Alberse
Symposium:
Session Title:
- Immersion and VR (full papers)
Presentation Title:
- Immersive Empathy: Developing Interactive 360-Degree Video Projects in Cylindrical Spaces for Social Awareness in a College Art Class
Presentation Subtheme:
- Resilient stories
Presenter(s):
Venue(s):
Abstract:
This paper explores the integration of immersive 360-degree video technology within the realm of art and design education, particularly highlighting its implementation in a college-level digital art class. Emphasizing the immersive nature of 360-degree videos projected in a cylindrical environment, the study investigates how such technologies redefine user experience by enhancing presence, engagement, and empathy. Unlike traditional videos, 360-degree videos envelop viewers in a spherical visual experience, creating a more profound connection to the content. The paper discusses the pivotal role of immersive experiences in art education, particularly in fostering a nuanced understanding of social issues and contexts. It demonstrates how such technology not only enhances the educational experience in art but also empowers creators and audiences to explore and understand complex social issues, opening new avenues for empathetic and socially conscious art creation. The experiences and outcomes of the students’ projects illustrate the impact of immersive technology on both creators and audiences, suggesting a rich space for further research and development.