Douglas Edric Stanley: abstractmachine.v87D6


  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6
  • ©2006, Douglas Edric Stanley, abstractmachine.v87D6

Title:


    abstractmachine.v87D6

Artist(s) and People Involved:


Symposium:


Venue(s):


Creation Year:

    2006

Artist Statement:


    Through various experiments, installations, and online software, the abstractmachine project asks the question of how we as artists and users can create, manipulate, and ultimately enact digital algorithms. If the specificity of the computer comes not only from it’s digital aspect, but even more so from it’s algorithmic aspect, how does this hyperprogrammable nature transform the media we manipulate – i.e. the images and sounds we design using these machines? Amongst the many machines available within the abstractmachine project, two creation platforms will be presented to illustrate our response to these questions: one dedicated to the creation and manipulation of algorithmic cinema, the other designed around algorithmic musical composition.

    ^3, a.k.a. ‘cubed’ is a musical sequencer integrated into a Rubik’s Cube. By manipulating the colors on the cube, users generate different sound algorithms within the sequencer. Using specially-designed soundfonts from Jankenpopp (cf. www.jankenpopp.com), math geeks can finally become the speedcubing breakcore supernerds they always feared were lurking underneath. With ^3 we are working against the idea that a musician has to create music with audio software where building the musical algorithm and manipulating the digital algorithm are two different processes. Often, making digital music looks a lot like someone working on their spreadsheet. In ^3, all of the notes of the musical process are visible and intrinsically intertwined. Using a universally known interface, a series of simple gestures cascade into a complex multitude of musical possibilities.

    Concrescence is a platform for creating and manipulating moving images outside of the traditional linear time-code. Images grow in spatialized mosaics, allowing for infinite recomposition while avoiding purely random associations. This specialized software is then projected onto the Abstractmachine Hypertable: a multipurpose interactive table which allows multiple users to interact with the non-linear narratives by simply placing their hands on the surface. For the San Jose festival, two uses of the Concrescence platform will be presented: a fully developed algorithmic narrative entitled “The Signal”, accompanied by a simplified version of the Concrescence authoring software where the public can record their own audiovisual clips and create collective non-linear patchworks.


Process Information:


    Concrescence was developed in France with assistance from the following institutions: ARCADI, DICREAM, SCAM, and was produced by the CIREN. All sounds for The Signal were designed by Julien H. Kim, with a narration by Keith Evans. Then Jankenpopp666 soundfont can be downloaded at jankenpopp.free.fr/666/


Sponsors:


    With support from the Consulate General of France, San Francisco.


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