“Crysis in Parasite Paradise: The work of Realtime Porosity Studio (2012)” by Richard Goodwin, Russell Lowe
Title:
- Crysis in Parasite Paradise: The work of Realtime Porosity Studio (2012)
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Symposium:
- ISEA2013: 19th International Symposium on Electronic Art
- More artworks from ISEA2013:
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Artist Statement:
Professor Richard Goodwin discusses his ARC funded research with Russell Lowe, which has modelled much of Sydney’s CBD in the Crysis Gaming engine. This work has been done in order to prove his theories about urban Porosity, Parasitic Architecture as a sustainable design strategy for the future and as a way of satisfying the needs of security services for creating computer modelling which enables scenario planning for future catastrophes in the city.
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All Works by the Artist(s) in This Archive:
- Richard Goodwin
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Crysis in Parasite Paradise: The wo...
[ ISEA2013] - Russell Lowe
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Crysis in Parasite Paradise: The wo...
[ ISEA2013]