“Crysis in Parasite Paradise: The work of Realtime Porosity Studio (2012)” by Richard Goodwin, Russell Lowe


  • ©, Richard Goodwin and Russell Lowe, Crysis in Parasite Paradise: The work of Realtime Porosity Studio (2012)

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    Crysis in Parasite Paradise: The work of Realtime Porosity Studio (2012)

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    Professor Richard Goodwin discusses his ARC funded research with Russell Lowe, which has modelled much of Sydney’s CBD in the Crysis Gaming engine. This work has been done in order to prove his theories about urban Porosity, Parasitic Architecture as a sustainable design strategy for the future and as a way of satisfying the needs of security services for creating computer modelling which enables scenario planning for future catastrophes in the city.


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