Peter Nelson
Photo from k11artfoundation.org
ISEA Bio(s) Available:
ISEA2019
Peter Nelson is a visual artist and early career academic working at the intersection of landscape theory and computer games. Originally trained in painting and drawing, Nelson currently produces exhibitions across a number of media, from painting and drawing, to animation, 3D printed sculpture and interactive game-based systems. Across these disciplines, he is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment. He has been working between Australia and East Asia for the past 10 years, and has undertaken residency projects with Taipei Artist Village (Taipei), Organhaus (Chongqing), Red Gate Gallery (Beijing), Serial Space (Sydney) and the City of Sydney. He has held numerous group and solo exhibitions, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing) and the K11 Art Foundation (Hong Kong). He has recently completed a PhD with the School of Creative Media (Hong Kong), researching the historical implications of computer game landscapes.
Peter Nelson is a visual artist and academic working at the intersection of landscape theory and computer games. Originally trained in painting and drawing, Nelson currently produces exhibitions across a number of media, from painting and drawing, to animation, 3D printed sculpture and interactive game-based systems. Across these disciplines, he is engaged in a prolonged consideration of the history of landscape images, how they are remediated by technological shifts, and how these shifts absorb and reflect changes in our relationships with the physical environment.
He has been working between Australia and East Asia for the past 10 years, and has undertaken residency projects with Taipei Artist Village (Taipei), Organhaus (Chongqing), Red Gate Gallery (Beijing), Serial Space (Sydney) and the City of Sydney. He has held numerous group and solo exhibitions, including projects with HanArt TZ Gallery (Hong Kong), The National Palace Museum (Taiwan), The Sichuan Fine Art Academy Museum (Chongqing) and the K11 Art Foundation (Hong Kong). He has recently completed a PhD with the School of Creative Media (Hong Kong), researching the historical implications of computer game landscapes.
Website:
Last Known Location:
- Hong Kong
Art Events:
Extensions of a No-Place
Categories: [Art Exhibition] [Video / Animation Installation]
[ISEA2016]
Data Stones
Categories: [Screening] [Animation]
[ISEA2019]
Presentations:
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Title: The Grotto as a Gallery for Australian Contemporary Art
Symposium:-
ISEA2016
| Type(s):
Title: Starcraft II and Chinese Scroll Painting: Narrative Ideas for RTS Computer Games
Symposium:-
ISEA2016
| Type(s):
Title: Networked Collaborative Performance: Frugal Strategies and Cultural Impact of Technology
Symposium: