“Digital Deviation: Rewiring CG Art-Making Tools with Manual Extrusion” presented by Unknown presenters




Symposium:


Session Title:

  • Interdisciplinary Innovations (short papers)

Presentation Title:

  • Digital Deviation: Rewiring CG Art-Making Tools with Manual Extrusion

Presentation Subtheme:

  • Speculative practices

Presenter(s):



Abstract:

  • This paper describes an investigation of tactile artmaking in digital and physical space. The tools employed are 3D printing, 3D animation, photogrammetry, and ceramic sculpture. Through art practice, the research connects the structures of these tools through a “cross-wiring” approach, addressing the question, “How can medium-specific structures enable the translation of tactility between computer graphics (CG) and physical artmaking?”.

    The research uses breakage and failure to expose medium-specific structures. For instance, 3D printing extrudes material in stacked layers to create a form. These structures suggest pathways for translation between media, such as the controlled extrusion of printing filament and the free extrusion of other sculptural materials. Likewise, the stacked 2D layers of the print and the sequential 2D images of animation. This structural “cross-wiring” provides a scaffold for an artist to navigate the digital-physical continuum, generating outputs which draw on the tactile affordances of both computer-based and physical art-making.

    The research is situated within a field of artists who, in different ways juxtapose the corporeal and the digital experience. It is distinguished by its particular focus on the translation of tactility and by doing so in an open-ended iterative workflow which yields both physical and digital outcomes.

    The paper will demonstrate this approach through a series of sculptures and an animated 3D object made by the paper author. The practice outcomes invite reflection on the experience of tactility along a digital-physical continuum.


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