Babylonia, 2012

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Presentation Title:

  • Babylonia, 2012

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Abstract:

  • A variety of augmented-reality games (ARGs) have been designed over the last decade. Often it is the case that these games have two main components – the technology and the story-narrative – that when combined create a rich playing experience. In this presentation, Vicki Moulder will discuss her ISEA proposal and most recent production with Radix Theatre called Babylonia. Babylonia used ARG technology to engage people in the co-creation of story-narrative. Moulder is a researcher at SIAT, SFU, the primary focus of her work explores creative collaborations at the intersection of technology and cultural production.

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