“Cultivating the possible: using design methodologies for artistic research” presented by Whitaker
Symposium:
- ISEA2022: 27th International Symposium on Electronic Art
- More presentations from ISEA2022:
Session Title:
- Practice-based Research STEAM and Media Art
Presentation Title:
- Cultivating the possible: using design methodologies for artistic research
Presenter(s):
Venue(s):
Abstract:
the possible, to capture a contemporary moment and to look towards the future. This seems to be their prerogative and a requirement for reflecting critically on ‘the now’. The digital medium demands this. In order for a new possible way of working to be imagined – artists and researchers need to look outside of their own contexts, towards other ways of working to ensure sustainability, longevity and relevance.
The covid-19 pandemic demands that artists, curators and researchers re-imagine their practice for a technology orientated future. As digital product design or interaction design has progressed, so have the research methods which aid in the realisation of digital products and systems. This field of human computer interaction (HCI), leverages design thinking as an iterative, agile approach. This paper will present //2Weeks special edition, theTMRW residency programme and the Floating Reverie website as case studies indirectly and directly been inspired by this way of working applied to an artistic research practice, curatorial projects and collaborative working within the digital medium.
Through the use of different methodologies and approaches to artistic research and art residencies, within the context of the digital medium, a reinforced connection between arts and technology has the potential to occur.