“Digital Threshold: Art, Body and Self-reflection on the Screen” presented by Acevedo
Symposium:
- ISEA2017: 23rd International Symposium on Electronic Art
- More presentations from ISEA2017:
Session Title:
- Cinematic Experiences and Bio Visualization Panel
Presentation Title:
- Digital Threshold: Art, Body and Self-reflection on the Screen
Presenter(s):
Venue(s):
Abstract:
Keywords: Representational Environments, Self-representation, Mental and Physical Perception, Remote Sensing
Bioinformatics and computational biology seek to apply computational tools mainly to make decisions based on the visualization of the biological data. For this reason, it is now stated that both belong to the group of sciences with greater projection in the acquisition of scientific knowledge, which will bring with it and globally, a crucial change in biological research. This rapid scientific progress suggests that bioinformatics will play a fundamental roll in our daily lives and in this sense, interacting, visualizing and learning about the manipulation of these biological data gradually becomes more relevant to enhance the public domain of this knowledge. In a mega biodiverse country such as Colombia, learning the principles of bio-informatics is essential for the public to make informed democratic decisions about the benefits and perceived risks associated with bioinformatics. Educational interventions based on project research to expose students to biological data are urgent to meet these needs.