“Interactive Narratives: Educating the Authors” presented by Rieser

  • ©ISEA96: Seventh International Symposium on Electronic Art, Martin William Rieser, Interactive Narratives: Educating the Authors
  • ©ISEA96: Seventh International Symposium on Electronic Art, Martin William Rieser, Interactive Narratives: Educating the Authors
  • ©ISEA96: Seventh International Symposium on Electronic Art, Martin William Rieser, Interactive Narratives: Educating the Authors
  • ©ISEA96: Seventh International Symposium on Electronic Art, Martin William Rieser, Interactive Narratives: Educating the Authors

Symposium:


Presentation Title:

  • Interactive Narratives: Educating the Authors

Presenter(s):



Abstract:

  • Poster Statement

    Abstract

    Strategies for developing intelligent scripting, visualization and implementation of narrative based work at undergraduate and post graduate research level at the faculty of Art, Media and Design at the University of West of England, Bristol. Illustrated through a selection of diverse student work.

    Intro

    In the brief time that interactive narrative has existed as a part of digital media, it has continuously been transformed and reinvented both in form and in through the audience’s increasingly sophisticated understanding of interface conventions. In this its development resembles the early days of cinema As we move from the equivalents of ‘tableaux vivant’ to the appearance of the first D.W Griffiths or Eisenstein, the need for authorial understanding of the medium becomes the more pressing. Even defining its quintessential differences from
    other forms of narrative is not an easy task.


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