“Learning Geology while creating Computer Graphics” presented by Ursyn
Symposium:
- SISEA: Second International Symposium on Electronic Art
- More presentations from SISEA:
Session Title:
- Graphics, Animation, Image Processing
Presentation Title:
- Learning Geology while creating Computer Graphics
Presenter(s):
Venue(s):
Abstract:
This paper discusses a research study on how to enhance learning geology by creating computer graphics. Out of 300 students taking Geology 101 taught by Dr. Jim McClurg, 60 volunteered to create artwork based on information provided by their geology professor.
Students were asked to illustrate concepts formulated as a summary of each lecture set in a specific challenging task. There were four groups, each consisting of 15 students working in a computer laboratory. Students creating cg scored lower on the pretest, but higher on the post test, and the lab test. A Q sort technique was used to evaluate the scores provided by art experts. It revealed a progression of the quality of the artwork created by the students over the course of the semester. Thus, one might conclude, that geology-based inspiration supported artistic quality, while visual problem solving makes the process of learning scientific topic more engaging.
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The research was later on published in the International Journal on Learning and Instruction: http://sciencedirect.com/science/article/abs/pii/S0959475296000114?via%3Dihub