“Multi-viewpoint Strategies: Ambisonic Auralization and Localization through Walking and Listening as Places of Negotiation in Conditions of Hybridity and Change” presented by Devleminck, Debackere and Waterschoot
Symposium:
- ISEA2019: 25th International Symposium on Electronic Art
- More presentations from ISEA2019:
Session Title:
- VR / AR – Auditory Media
Presentation Title:
- Multi-viewpoint Strategies: Ambisonic Auralization and Localization through Walking and Listening as Places of Negotiation in Conditions of Hybridity and Change
Presenter(s):
Venue(s):
Abstract:
This research introduces the concept of ‘liquidity’ as a framework through which to observe the ways that the lived-in world and particularly society and culture are experienced and discussed as social subjects. It has become apparent that this notion of ‘liquidity’ plays an important role in the generation of novelty, that is, to generate new insights and meanings. Recent studies by Bhabha (1994) or Bauman (2007) identify an apparent shift in the way we experience and deal with modern society replacing the rigid cognitive frameworks by more ‘fluid’ interactions. To understand and to deal with this new concept, a cartography of these liquid times is installed through the design of an artistic Ambisonic sound localization and auralization project. The car- tography follows in depth two specific trajectories. What are the merits of a ‘point of view’ within a liquid society? What type of auralized experiments can be introduced? The scientific and artistic aim is to establish a multi-viewpoint approach (walking, listening and seeing through a state of the art technology) replacing single viewpoint categorization, a concept also to be applied to the reading of the artworks itself.