“Performative 3D Agents leveraging Reinforcement Learning in the Fold” presented by Lee
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The Fold: Episode II involves several innovative applications of a subset of machine learning called reinforcement learning. Through goal-based training using positive and negative rewards, the artist demonstrates the potential of leveraging this training-based method of creating computer animations towards 3D character performances within a virtual reality-based art video game that are unique, metaphorically tied to the processes that underlie the core of machine learning, and addresses issues surrounding automation, labor, and craft.