“TA VR: Technoetic Arts Metaverse” presented by Sun





Session Title:

Roy Ascott Studio Student Talks (artist talks)

Presentation Title:

TA VR: Technoetic Arts Metaverse

Presenter(s):

Abstract:

This paper delves into the metaverse museums, as an initiative showcasing the 2004 Spring Term final projects of 3rd-year undergraduating students from the Roy Ascott Studio Advanced Program in Technoetic Arts in Shanghai. Leveraging virtual reality (VR) technology, the public is invited to explore a digital exhibition, offering a unique and immersive experience. Drawing inspiration from Dowling’s (2019) concept of the immersive method, commonly employed in physical museum exhibitions, our virtual showcase aims to engage visitors in a narrative and storytelling process that transcends traditional boundaries. The goal is to inspire a state of flow, where the audience becomes deeply absorbed in the artistic journey presented by the students. In the virtual world, the state of flow is cultivated through a variety of tools, with particular emphasis on augmented reality (AR) technology. This paper explores the technical implementations of AR, as demonstrated by Yuan (2019), to provide digital narratives within the metaverse museum. By seamlessly integrating AR elements, we aim to enhance the overall immersive experience, allowing visitors to interact with and navigate the virtual space in ways that transcend the limitations of physical exhibitions. Through a conceptual exploration of these ideas, our paper contributes to the evolving discourse on the intersection of art, technology, and education. The Technoetic Arts Metaverse Museum not only serves as a platform for the display of cutting-edge technoetic art but also as a testament to the transformative potential of immersive technologies in redefining the way we engage with and experience art in the digital age.

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