Session Title:

  • Playing the non-playful: On the critical potential of play at the overlap of videogames and electronic art

Presentation Title:

  • Untitled




  • Chair Per­son: Olli Leino
    Pre­sen­ters: Olli Leino, Lind­say Grace & Graeme Kirk­patrick

    This panel pulls to­gether in­sights from game stud­ies, game de­sign, aes­thet­ics and new media the­ory to ex­am­ine the elu­sive con­cept of “play”. We as­sume com­mon base­line in the dis­tinc­tion be­tween play­ful­ness and playa­bil­ity, and trace the sig­nif­i­cance of these con­cepts to the re­la­tion­ship be­tween the player and the game. We look at the op­por­tu­ni­ties for self-dis­cov­ery, ex­is­ten­tial re­flec­tion and po­lit­i­cal and cul­tural cri­tique within this re­la­tion­ship. This panel, in­volv­ing ex­am­ples from the fringe ter­ri­tory be­tween com­mer­cial en­ter­tain­ment and artis­tic en­deav­ors, con­tributes to a re-po­si­tion­ing of com­puter games in re­la­tion to elec­tronic art, and fur­thers the de­vel­op­ment of crit­i­cal strate­gies for chart­ing the aes­thetic ter­ri­tory be­tween art, tech­nol­ogy and en­ter­tain­ment.