Session Title:

  • Playing for Keeps: Social Empowerment Through Physically Interactive Artworks

Presentation Title:

  • Untitled



  • Chair Per­sons: Andy Best & Atau Tanaka
    Pre­sen­ters: Kristina Lind­strom, Åsa Ståhl & Merja Pu­usti­nen

    This panel will pre­sent and dis­cuss meth­ods for cre­at­ing spon­ta­neous play­ful phys­i­cal and so­cial in­ter­ac­tion. The focus is on deep user in­ter­ac­tion with art­works using phys­i­cal com­put­ing meth­ods with an em­pha­sis on the con­struc­tion of so­cial in­ter­ac­tion within the group of par­tic­i­pants. What are the con­tex­tual and prac­ti­cal de­sign re­lated thresh­olds for will­ing­ness to in­ter­act and how can par­tic­i­pants be stim­u­lated to en­gage with the art­work? Does fa­mil­iar­ity with art, toys, com­puter games or music help to lower thresh­olds to un­der­stand­ing the in­ter­ac­tion? How does age, gen­der or cul­tural back­ground af­fect will­ing­ness to par­tic­i­pate in a dy­namic tem­po­rary com­mu­nity of pres­ence? The cre­ation of deep user in­ter­ac­tion with and through the art­works maybe in­sti­gated via novel ap­proaches to in­ter­face or by fresh ways of pre­sent­ing the art work to the viewer/par­tic­i­pants within the con­text of the art in­sti­tu­tion or in Pub­lic space. As tech­nol­ogy be­comes ubiq­ui­tous in so­ci­ety, artists no longer have to ex­plic­itly pro­claim their use of com­pu­ta­tional tech­niques; rather the so­cial and po­lit­i­cal con­text of the art­work takes cen­tre stage. Strate­gies used in­clude in­ter­ac­tive in­stal­la­tions such as multi-touch screens, bouncy cas­tles, and phys­i­cal in­ter­faces, as well as in­ter­ac­tion through mo­bile net­works and lo­ca­tion based de­vices. For each of our pan­elists the pres­ence and in­ter- re­la­tion­ships of in­di­vid­ual hu­mans is the cen­tral mo­ti­vat­ing fac­tor. Each will ad­dress these ques­tions from dif­fer­ent view­points, of­fer­ing ex­am­ples from their own work for dis­cus­sion.