Diane Gromala
ISEA Bio(s) Available:
ISEA2015
Diane Gromala, Ph.D. (born 1960) is a Canada Research Chair and a Professor in the Simon Fraser University School of Interactive Arts and Technology. Her research works at the confluence of computer science, media art and design, and has focused on the cultural, visceral, and embodied implications of digital technologies, particularly in the realm of chronic pain. Dr. Gromala was one of the first artists to work with immersive virtual reality, beginning with Dancing with the Virtual Dervish, co-created with Yacov Sharir in 1990. From that time, she has co-founded transdisciplinary graduate and undergraduate programs four universities in North America, and two in New Zealand. Currently, she is the Founding Director of the Chronic Pain Research Institute, a transdisciplinary team of artists, designers, computer scientists, neuroscientists and medical doctors investigating how new technologies — ranging from virtual reality and wearables to robotics to social media — may be used as a technological form of analgesia and pain management. With Jay Bolter, Gromala is the co-author of Windows and Mirrors: Interaction Design, Digital Art and the Myth of Transparency. Her work is widely published in the domains of Computer and Health Science, Interactive Art and Design.
Diane Gromala, Professor and Canada Research Chair, School of Interactive Arts and Technology, Simon Fraser University, BC, Canada. Diane is the Canada Research Chair in Computational Technologies for Transforming Pain and a Professor in SFU’s (Simon Fraser University’s) School of Interactive Arts and Technology. Her research works at the confluence of computer science, media art and design, and is focused on the cultural, visceral, and embodied implications of digital technologies, particularly in the realm of chronic pain. Gromala was one of the artists in the Art & Virtual Environments residency at the Banff Centre for the Arts from 1991-1993, and has been pursuing VR and other ways of transforming bodily experience (such as biomorphic typography; interactive books made of meat; and speculative wearables impregnated with things she grows, accompanied by Edgar and Hector, her crows) since that time. Since 1990, Gromala has co-created 7 interdisciplinary (art + science + cultural theory) grad and undergrad curricula at UTexas, USA, UW Seattle, USA, Georgia Tech, USA, Waikato University & Wanganui Polytechnic (New Zealand) and SIAT. People might want to talk to me about pain, perceptual and embodied transformation, pharmakon, working with physicians and health scientists, art+science, and/or ontological shenanigans. Or what it’s like to be older than dirt, to misspend one’s youth in the Silicon Valley, or to conduct ethnographic field studies of venture capitalists on the down-lo.
ISEA2011
Diane Gromala is an artist, designer, curator, and cultural critic. Her work has been at the forefront of emerging forms of technology, from the earliest form of multimedia (HyperCard, at Apple Computer) to one of the very first instances of Virtual Reality art at the Banff Centre in 1991. Gromala’s current focus is on physiological computing and biomedia. Gromala’s artwork has been performed and exhibited in North America, Europe, the Middle East, Asia and New Zealand. It has also been featured on the Discovery Channel, CNN, the BBC, the New York Times, the Los Angeles Times, to name a few. Along with collaborator Lily Shirvanee, Gromala was a semi-finalist for Discover magazine’s Award for Technological Innovation in 2001. Gromala’s design work has received numerous awards from organizations ranging from the AIGA to the American Institute of Architects. With Jay David Bolter, Gromala is author of Windows and Mirrors: Electronic Art, Design, and the Myth of Transparency. Published by the MIT Press, this book reexamines the issues of human computer interaction and interface design from the perspective of media and cultural theory. Gromala’s journal articles have been published in numerous , peer-reviewed conferences in interactive art, design, and computer science, and have been translated into over 10 languages. Gromala has been teaching full time since 1990. She has held positions and developed new curricula in the College of Fine Arts at the University of Texas, the School of Communications at the University of Washington, and the School of Literature, Communication, and Culture at Georgia Tech. Gromala has also taught classes at Wanganui Polytechnic in New Zealand and Oxford University in England, and has been a member of Computer Science and Engineering research labs, including the HITLab and GVU and is currently the Canada Research Chair and an associate professor at Simon Fraser University, School of Interactive Arts & Technology. Gromala has served on the Editorial Board of Postmodern Culture and is currently on the editorial boards of Visual Communication and Leonardo Reviews. In the year 2000, Gromala was elected Chair of SIGGRAPH’s Art Gallery and named Chair of the United Nations’ (UNESCO) Art, Science & Technology initiative in 2002. As a Senior Fulbright Fellow, Gromala helped create a new joint program in Human Computer Interaction Design at Wanganui Polytechnic and Waikato University in New Zealand. Throughout the 1980s, Diane Gromala worked as a designer and art director in the corporate realm, including Apple Computer, Inc. Her postgrad studies were in the Planetary Collegium (formerly CAIIA STAR) at the University of Plymouth in England. Her undergraduate and graduate degrees are from the University of Michigan and Yale University, respectively.
ISEA2010
Research Chair Dr. Diane Gromala teaches in the School of Interactive Arts & Technology at Simon Fraser University, Canada. Gromala’s work has been exhibited and published worldwide and is in use at over 20 hospitals and clinics.
ISEA2000
Diane Gromala [& Jay David Bolder] have been trying to bring together the practical and the theoretical in their own work and pedagogical practices. Diane Gromala examines so-called critical art and critical technology practices, as well as attendant pedagogical strategies Jay Bolter’s historical study, conducted with Richard Grusin, argues that new media refashion or ‘remediate’ earlier media. Through their own work and class-room trials, they will suggest ways in which seemingly abstract historical and critical theories might have a practical influence on new media design and pedagogy. Art Gallery Chair for SIGGRAPH 2000.
ISEA1995
Diane Gromala is Director of the New Media Research Lab at the University of Washington in Seattle. She teaches cross-disciplinary courses in New Media. Her most recent VR research is with the Human Interface Technology Lab.
Last Known Location:
- Canada
Previous Location(s):
- US
Additional Links:
Presentations:
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Title: Multidisciplinary Studies at the University of Texas at Austin – Art, Technology, Virtual Environments, Cyberspace, and the Arts; lnterface Design Education
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TISEA
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Title: Dancing with the Virtual Dervish
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FISEA'93
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Title: The Instrumentality of Pain in Virtual Reality
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ISEA95
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Title: Art In The Post-Biological Era
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ISEA2000
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Title: Hypnerotomachia: Excretia
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ISEA2000
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Title: Theories and Practices in New Media Design
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ISEA2000
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Title: Better Than Opiates
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ISEA2010
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Title: Inter(root), Banyan
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ISEA2010
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Title: Metaplasticity and Inner Body Schemas: VR Pharmakon for Chronic Pain
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ISEA2011
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Title: Grene Epiphytes, an Immersive Bio Artificial-Life Artwork
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ISEA2015
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Title: “AS IF” You Are Suffering in Silence: An Interactive Installation as Empathy Tool for Chronic Pain
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