“Arcade Videogame Interface Aesthetics” presented by Nolan
Symposium:
Session Title:
- Games 3: Landscapes, Narratives, Aesthetics
Presentation Title:
- Arcade Videogame Interface Aesthetics
Presenter(s):
Venue(s):
Abstract:
Abstract (long paper)
This paper examines the aesthetic and connective properties of arcade videogame interfaces. It considers the arcade videogame interface as a communicative and creative link that extends beyond play orientated input and feedback mechanisms. With the correct emulation and homebrew tools, videogame platforms that were originally designed as consumer only devices become malleable forms that can be interfaced at artist and developer levels, allowing previously closed hardware and software systems to function as reconfigurable digital materials.