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“General Project of El Bosque” presented by Unknown presenters
“Moving mountains: painting & projection mapping” presented by Febrer
“Mapping for the future: the challenge of preserving digital literatures in Latin America” presented by Gainza and Vásquez
“Identification, socialization and professionalization of art and design students through a techno-pedagogical model” presented by Carreras, Blasco-Soplon and Melenchón
“Generating Condolences: Coding Grief During Covid-19” presented by Ahrndt
“From the Mothers’ Movement to Cradlr: An Interaction Design for Refugee Children” presented by Zhou
“Ephemeral value mappings – staging feedback loops between algorithms and emotion in online trading as an immersive multimedia experience” presented by Garančs
“1001 Nights – An Open-domain Narrative Game Using Text Generation Model” presented by Sun, Lee and Asadipour
Towards a Postcolonial Ontology of Sentience
VVV: Volumetric Video in Videogames
When We Touch
Preserving the Past: ISEA and SIGGRAPH Archives Research and Development
Immersive Dreams: a Shared VR Experience
Exploring Social Coordination through Computationally Augmented Artifacts using Auditory Feedback
The Primary Experience of Sentience: Exhibitions of Art and Media as a Parkour for Participative Visitors. Field Report and Critical Reflection
“Data HarVest: Physical and Digital Data Collection for Citizen Science” presented by Liu
“La Última Alúa: Exploration of the Constituent Elements of Motion Comic in the Development of an Audiovisual Product” presented by Villanueva
“Media Art in the Ibero-American Context” presented by Mateo and Belmar
“Revealing Network Infrastructure at Geographic Scale Using Location Based Audio” presented by Brumley
“Using Animated Vectors to Generate 3D Models from 2D Shapes” presented by Weiler
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