The central city and inner city are online internet specific art projects by stanza located at thecentralcity.co.uk. The “central” idea is to develop analogies for the organic identity of the city. The project includes generative audio and image environments built into three d spaces and user controlled 3d spaces. ‘The central city’, is an audio visual, interactive, internet art, experience. The city becomes an organic networks of grids and diagrams. The form and content of this work is a visual world of the city and its structure. Networks of information technology are contrasted with organic networks and city networks. The project fuses the sounds of specific places. The city becomes an organic network of grids and diagrams, juxtaposing urban sights and sounds. The city codes itself up into a growing patterns, based on algorithmic patterns. The digital city experience. This is a playfulness not far or dissociated from the playfulness of the situationist critique. ‘The central city’has become an amalgamation of ideas from art, architecture, design and urbanism. These online works represent spaces, they are idealised spaces. I don’t see ‘the central city’, as a simulation. I view the final evolution of the project as a experience, an online internet experience, which can be viewed inside the white cube of the box which is a corn outer. The framework, the grid, that contains this work is the computer and the internet. Images of maps redrawing and reprocessing themselves. This allows the city a perpetual evolution, no single similar path need be followed.
I wanted to develop analogies for the organic identity of the city as an urban community and make links with electronic networks and virtual communities. This organic interplay is contrasted with man made structures, as well as patterns and forms of urban design. The city itself is always changing; it is always in flux. Each aspect of city life seems to demonstrate specific characteristics, which can be developed into individual parts of the labyrinth, making up the images that will be used. The city has moved from metropolis to megalopolis to the ecumenopolis. The city is everywhere, with lifeless design spreading upwards and forming a conundrum of physical objects in space.
Strange Culture is a documentary feature film. based on the arrest of Steve Kurtz, an Associate Professor of Art at the State University of Buffalo and a founding member of the internationally acclaimed Critical Art Ensemble, and Robert Ferrel, a geneticist at the University of Pittsburgh School of Public Health.
On May 11, 2004 Steve Kurtz’s wife Hope died in her sleep of cardiac arrest. Medics arrived, became suspicious of Kurtz’s art supplies that were out in his home, as he was working on an upcoming exhibit, and called the FBI. Within hours, Kurtz was charged as a suspected bio-terrorist as dozens of agents in hazmat suits sifted through his work, impounded his computers, manuscripts, books, his cat, even his wife’s body, and resulted in Kurtz and his collaborator Dr. • Robert Ferrell, former Chair of the Genetics Department at the Graduate School of Public Health, University of Pittsburgh, are being charged with bio-terrorism and mail fraud, each potentially carrying a sentence of 20 years.
Strange Culture features a remarkable cast including Tilde Swinton, Peter Coyote, Thomas Jay Ryan, Josh Kornbluth and Steve Kurtz. Written, directed and edited by Lynn Hershman Leeson and shot by Hiro Narita, an original score by the Residents, the film also features Greg Bordowitz, Steve Dietz, Robin Held, Claire Pentecost, and Nato Thomson. Produced by Lynn Hershman Leeson and Use Swenson.
Strange Culture will be preceded by a special showing of Patrick Wilkinson’s work-in-progress, Disown It: A Film About Art, Software, and Intellectual Property.
16 [R]evolutions Open Source:
So that the evolution of the materials in this work may continue, dance phrases and sound samples created for this work will be made available under a Creative Commons license starting in September 2006.