-Screen Worlds: Net Art & Online Communities
-Immersion, Interactivity, and Altered Realities
-Environmental Issues, Sustainability, Climate Change
-Robotics, Electronics and Artificial Intelligence
-Art, Science and the Invisible World We Live In
-Music in Social VR: Education, Installation, Conferences, and Performance
-Creative Coding: Generative / Algorithmic Art and the Exploration of Authorship and Authenticity
-Data: Visual Perception, Interpretation, and Truth
-Within the Frame: Continuum of the Still Image
-Conversations with Stelarc
-Artists’ Games: Critical and Creative Approaches in New Media Art
-Decolonial Media Art Beyond 530 Years: the future-past vs. coloniality
-Experimental and Expanded Animation: Exploring Artistic Possibilities
-Rediscovering and Reimagining Culture: Digital Art Practice in Asia
Later in the year we plan to hold sessions around the Art and the Metaverse, Pioneers of Digital Art, and others.
The ISEA website (isea-web.org) and the ISEA HQ, supported by the University of Brighton in the UK and headed by Sue Gollifer, form the sustainable and visible ‘body’ of the ISEA Symposium series.
3.Archives
By collecting and republishing all symposium materials, like the proceedings, the catalogs, the photos and the videos, the series of Symposia becomes a sustainable source of knowledge and insight. The on-line archives at isea-archives.org are currently being completely reconstructed.
History
The idea for ISEA came from Theo Hesper, founder and board member of the Dutch Foundation for Creative Computer Applications (SCCA), around 1985. The aim was to connect disciplines and organisations in the field, with the aim of getting artists and scientists to co-operate. The first ISEA was organised by the SCCA in cooperation with the Utrecht School of Art. In 1990 the association ‘Inter-Society for the Electronic Arts’ was founded as the organisation that pursued the aims of ISEA and continues the series of symposia. In 2008 the Inter-Society, in consultation with its members, was replaced by the foundation ISEA International.
The new system was constructed using custom PHP, PODs, and CSS code built upon a WordPress front-end. The programming of the advanced features was overseen by Jan Searleman and Bonnie Mitchell with students from Bowling Green State University (BGSU). The process of populating the archive by taking data from the Classic Archive was massive and students from BGSU and the University of West Florida led the effort. The new ISEA Symposium Archives enables free and easy access to an amazing wealth of material, enabling the next generation to benefit from and be inspired by the creativity and innovative research of the past.
This is a transcript of the audience Q & A session that took place during “Large Screens and the Transnational Public Sphere” panel discussion at ISEA2013.