Paper Presentations (Sorted by Exhibition Year)
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[Title] [Presenter Last Name] [Year]
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Epigenetic Painting: Software as Genotype, a New Dimension of Art
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Some Issues in the Development of Computer Art as a Mathematical Art Form
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Storing Art Images in Intelligent Computers
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The Computer: Liberator or Jailer of the Creative Spirit
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The Electronic Bauhaus: Gestalt Technologies and the Electronic Challenge to Visual Art
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The Making of a Film with Synthetic Actors
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Towards a New Media Technology Interactive Virtual Environments
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A Computer Tool for Simultaneous Musical and Animation Creation in Real Time and Gestual Work
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A New Language for Artistic Expression: The Electronic Arts Landscape
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Aesthetics of Exhibition: A Discussion of Recent American Computer Art Shows
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Computer Graphics and Animations as Agents of Personal Evolution in the Arts
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Extended Musical Interface with the Human Nervous System: Assessment and Prospects
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Orphics: Computer Graphics and the Shaping of Time with Colour
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Perceptual Correspondences of Abstract Animation and Synthetic Sound
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Perspective and the Appearance of natural Scenes
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The Creation Station: An Approach to a Multimedia Workstation
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Towards a Universal and Intelligent MIDI-Based Stage System: A Composer/ Performer’s Testimony
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Using Computers in an Art Practice From Computer-plotted Drawings to Interactive Computer Art
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Visual Documentation of Structural Information: A Tool for Composition and Analysis in Electro-Acoustic music
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A Software Tool for the Functional Performance of Music
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Art-related Virtual Reality Applications at the University of North Carolina at Chapel Hill
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Chaos and Creativity: The dynamic systems approach to musical composition
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Computer Simulation of Callographic Pens & Brushes
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Esthetics of Islamic Art: Potentials of the synergy Science/Art/Spirituality
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Learning Geology while creating Computer Graphics
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Live Interactive Intelligent Computer Music: Notes on Pieces done in HMSL
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Museum technology: New Links to Interpreting, Presenting and Creating Art
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Orphics: Computer Graphics and the Temporal Dimension of Electronic Colour
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Prosthetics, Robotics and Remote Existence: Post Evolutionary Strategies
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Recent Advances in Electronic Art & Media
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Searching Pictorial Databases by means of Depiction
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Simulation as Animation
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The Composer and Orchestral Expression: Closing the Gap
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The Intelligent Machine as Anti-Christ: A Brief History of Antropomorphism in Art & Science
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Automated Fabrication as a Model for Extending the Philosophy of Visual Perception
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Commentaries on Metacommentaries on Interactivity
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Global Media, Common Ground and Cultural Diversity
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Interactive Evolution of Equations for Procedural Models
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Modelling Actions Selection and Learning in a Software Pet
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Models of Collective Computing and Musical Interaction in Multi Agent Automata
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Virtual Environments as Intuition Synthesisers
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Algorithms Utilized in the Interactive Animation ‘Fingertips’
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Art and the Algorithm: Classical Traditions Revisited
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Computer Animated Poetry & Other Computer Writings
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Dance and the Computer: A Potential for Graphic Synergy
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Fractal Sphere Reflections and Sphere Fractals
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Informed Artists/Users in the Post-Computer Art Era
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Lifeforms Design Tools for Choreography and Computer Animation
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Orphics: Computer Graphics and the Feasibility of a Preferred Colour Model
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Real Time Synthesis of Complex Acoustic Environments
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Speculative Sociological Artistic Pedagogical Frameworks for the New Electronic Art
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The Experience of Automata: An Alternative History of Audio-Visual Media
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VIK: A Video Keyboard for Time Colour Structures
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A User’s Guide to the Electronic Cliche
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Art Imaging with Color Copiers: A Survey of Artworks from North America and Europe
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Art in the Solar Age: Some Regards on Visual Arts in the Solar Age
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Cellular Automata Music Composition: a Bio-Logical Inspiration
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Creative Problem Solving as Aesthetic Experience
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Creativity and Computation: Tracing Attitudes and Motives
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Deterministic Chaos, Iterative Models, Dynamical Systems and Their Application in Algorithmic Composition
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Interactive Journeys: Making Room to Move in the Cultural Territories of Interactivity
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Light and Dark Visions: The Relationship of Cultural Theory to Art That Uses Emerging Technologies
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Live Interaction: Applications for Real-Time FFT-Based Resynthesis
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Qualitative, Dialectical, and Experiential domains of Electronic Art
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Scientists Doing Art, Artists Doing Science
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Technology, Abstraction and Kinetic Painting
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Urban Sites Inform Sculptural Light Works
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Art and Science in Chaos: Contesting Readings of Scientific Visualization
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It Looks Just Like Art: Computers, Class and Cultural Positioning
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A Critical Teaching Strategy for the Digital Art
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A Note on the History of Russian Media Art
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A Philosophonics of Space: Sound, Futurity and the End of the World
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A Simultaneous View of History: An Examination into the Landscape of History
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Amplifications: Transformations in Sound and Technology in the Western Avant-garde and Experimental Arts
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An Artificial Intelligence Approach to Sound Design
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Composing with Chaos: Applications of a New Science for Music
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Dig: An Archeology of Technology and Entertainment in Spielberg’s Jurassic Park
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Enthralling Spaces: The Aesthetics of Virtual Environments
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Experiences in Designing Multimedia Tools for Education
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Expert Systems: Building a Bridge to Electronic Sonic Art
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From 3D Shapes to Tonal Harmonies and Back
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Gender Issues in the Electronic Arts: Inform the Creation of New Modes of Computing
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Holography as an Element of a Media Architecture
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Hype, Hope and Cyberspace or Paradigms Lost: Pedagogical Problems at the Digital Frontier
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Interactivity and the Problem of Communication in the Context of Philosophy of Deconstruction
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Into the Muddy Waters of the Turning Galaxy
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Inventing an Aesthetic for the 21st Century: Post-Design means Electrotexture
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Ladomir-Faktura: Science of the Individual, The mapping of Ladomir
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Lailah: An Interactive Expressionist Fiction
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Non-explicable Phenomena, Consciousness and Technology
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Parallel Cinema, Necrorealism and Video Art in St. Petersburg
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Soros Centers for Contemporary Arts Network
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Soul of a Binary Machine: Introduction to Techno Music and Rave Culture
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Sound Design, Nature and the Post-Real
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Sounds Natural: Sonic Landscapes and the New Age
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Sovereign Media and the Data Dandy. Two fragments of Adilkno’s Media Theory
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The History of the Interface in Interactive Art
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The Imaginary Subject and the Virtual Body in Corporate Communication
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The Interactive Systems Vision and Dominance: A Critical Look Into The Interactive Systems
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The Labor of Perception: Electronic Art in Post-Industrial Society
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The Prosthesis of the Event in Cyberspace: La reserche du temps perdu beyond Oedipe and Gnosis
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The Relation of Architecture and Electronic Space
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The Time of Our Life: Interactivity and the Labyrinth of Forms
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The Tools of Desire and New Technologies
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The X Tables: Dialogues with the Prosthetic Unconscious
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What Digital Technologies Brought to Simulation Art
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