Artists are increasingly working in collaborative ways to develop work that moves beyond conventional gallery spaces and into the world, and our lived experience. Through the lens of recent curatorial research into ArtTechFood, Urban Research, and Open Culture, I will look at the history of artist labs as spaces to work creatively and build community. I am especially interested in how artists are currently making significant contributions to open source movements, mapping, sharing, collaboration, DIY, knowledge sharing, and skills transfer to explore open knowledge and build open utopias. What are the possibilities and pitfalls of curating this kind of research and process?
Contents accompanying our weekly TV magazine (preview, discussion, clips,”news from the editing room”, etc….
2. independent”net-appropriate contents”
Among other features (interactive galleries, contests, etc.), we there offer our… NOVEL IN PROGRESS. The idea of Nove In Progress, in short, is the following: We want to provide our online audience with the rare opportunity, to “watch over a well-known author’s shoulder”— while he is working and in an interactive way. Currently, we are working on the second edition of Novel In Progress, autopol by 110 Trojanow. When it is finished, autopol will have”lived” approximately 6-7 months, which is similar to Lametta Lasziv by Joseph von Westphalen, our first Novel In Progress. However Lametta Lasziv turned out to be quiet linear: the author sent us those scripts, key words, ideas, remarks, which he normally produces while preparing and outlining a novel. All those, step by step, evolved into a final version.This final version was printed by a Swiss publisher afterwards and sold out quickly. Nevertheless, our users seemed to appreciate this rather linear”evolution” of a book quiet a bit.They filled up the “guestbook,” and sent numerous e-mails to the author. In return, he answered a considerable part of the mail. As a result of these contacts, he changed the story and characters in Lametta Lasziv to a significant extent.The current Novel In Progress II has much less of a linear character. By using film clips, stills, audiofiles and, last but not least, written text, we turned autopol into an interactive online experience. Different streams of links allow one to follow just one character, or a specific stream of action in this”science fiction online road movie:These days (mid-July), it seems like we are approaching the end of autopol. After the author is finished, we are planning to develop additional interactive incentives, to encourage our users take part in a reflective discussion about—or contribute themselves to the soon existing complete story.At the Frankfurt Book Fair, mid-October 1997, autopol will be part of ZDF’s official Bookfair presentation. It will be presented, in cooperation with the “International Centre” of the Bookfair as part of a planned 5-day forum about Literature & New Media. In addition, autopol will be published as a linear version by a German publisher, sometime in September. At ISEA97, I would like to concentrate on Novel In Progress II (autopol), report about”cross promotion” between TV and internet, and discuss, among others, the following question: Is the term”net literature” appropriate for something like Novel In Progress?
Film Lane (1974): A 3-minute extract from a 12-min 16mm film made as part of a series, Sheepman & the Sheared (1970-1976). The film series was made within the workshops and the theoretical context of the London Filmmakers Co-operative and structural / material film. In the series, the coincidence of flora, fauna, other objects, processes and activities, with the film frame are in no way paramount to an inspection of the total film process by which an observation of this kind is made possible- specific conditions to do with both Nature and human activity with Nature are recorded with the camera, but is essentially subject to the observation and reaction of the filmmaker.
And last not least – but not completely in the line of individual customization – SimCity
PlastiCity can be considered a serious game insofar as it is based on careful research into the City Council’s planning, The City Centre Masterplan, the wishes and aspirations of the local population and the history of utopian cities of the future. However, our intention is that the game should firstly and foremostly be fun to play. To this end, it is our intention that the game will contain additional playful elements (sub-games and “easter eggs”) which will add to the playability, longevity and relevance to the District’s citizens of the game experience.
Buildings like the City Hall, Magistrates Courts, the Alhambra Building or the Police Station are rooted in the city’s history. Visions of the planned Lightwave Building, “Alsop mushrooms” and the soon to come central lake provide with glances to a futuristic Bradford. With these buildings introduced the serious games becomes seriously ludic. Mushroom buildings grow from the ground, the lake’s water level falls and rises with the tide and allows the users to change Bradford into a Venice of the North, a subaquatic town or an island in the polar sea.