After analyzing the universe of affection games it’s notable how relatively restricted affection games are for a fantasy genre. The environments in which affection games occur tend to be mundane places (e.g. bust stops, bridges, schools, malls). This is presumably to support the fantasy of the everyday and the game environment. Players, for example, can place themselves in the role of a kissing character in a familiar environment or easily imagine their romantic interests as a character in the game. Likewise the vast majority of these games depict heterosexual affection between two, and only two, characters of the same race or creature type. Affection games rarely depict people of color, even when they are sold and produced in markets where people of color are the majority population.
Applying RENGA method which will be described later, two artists Anzai and Nakamura who digitally paint, exchange images with Mitsushima who paints using tactile sense. In RENGA method, an image produced by an artist is sent to another artist to be modified into another image. By repeating the process a series of digital paintings are created. Each painting is the result of interaction between an artist’s imagination and those of others who preceded. Digital technology is indispensable in RENGA. Telecommunication and digital image manipulation make possible to extend the limit of traditional art making, as well as extending the limit of the visionary world of an artist. Issues such as the changing notion of originality and identity in art has been raised through the RENGA project.
The World-Wide-Walks documentation / performances explore ‘natural / cultural / virtual identities’ mediated by video / web / GPS tools, contextually framed between earth & sky and between earth & water. The conflation of technology within the ‘natural’ order provides a necessary challenge in this age of global warming and man-made climate change. To begin meeting this challenge we produced World-Wide-Walks / between earth & sky / Donegal, a Leonardo / Art & Climate Change project in Ireland.
By navigating an art/science interchange of ecological concerns, the current projects examine water related issues. Peter d’Agostino’s work-in-progress W-W-W / between earth & water / ICE was performed at glaciers in Iceland and Terra del Fuego, Argentina. These comparative sites at the top and bottom of the globe provide our current research with compelling evidence of escalating climatic changes for addressing a sustainable future related to ‘glocal’ issues of global and local communities.