New Media art is not about technology, it is for the artist a catalyst that reveals the deep mutation at stake in contemporary society. Instead of classifying artworks according to their medium, the conceptual timeline shows the subway map of the concepts that over 40 years fed MoBen’s work.
Witch Pricker
Witch Pricker, 2013, emerged from researching witch persecution in Newcastle upon Tyne, UK, where I relocated in 2013 to pursue my PhD research with CRUMB at The University of Sunderland. This work was based upon a 1649 event in which a group of Newcastle residents were accused and brought forward. Their trial-by-ordeal was to be pricked with a pin; those who bled were deemed human, those who did not bleed were found guilty of witchcraft and were executed. In the Witch Pricker installation, visitors pricked metaphorical strawberries with a pin provided on a central plinth (see video).
The artist-written code (C++, openFrameworks) randomized, then tallied, the number of ‘witches’ found, then printed a receipt showing this total. A visitor could take the receipt to the gallery desk to receive chocolate coins for each witch discovered. Considerations of code’s materiality and performativity while running within the system of the artwork, notions of control, and the implication of a participant in a violent act through a game-like interface are inherent to this project. blurringartandlife.com/vb/witchPricker.html
Video: WitchPricker
Cycles of Accusation
In June 2016, I will develop the next work in this series while I am a Toolmaker-in- Residence at Signal Culture in Owego, New York. This project will be a contemporary investigation of accusation and accountability through interface. Through my presentation at ISEA2016, I aim to investigate; what examples of contemporary ‘witch trials’ in their many forms could be performed through this evolving work? What new role(s) can be tested in a participatory installation context? How can the role of the code that underlies the work be more directly implicated and revealed?
S+T+ARTS is driven by the conviction that science and technology combined with an artistic viewpoint also open valuable perspectives for research and business, through a holistic and human-centered approach. https://starts.eu/
DïaloG a is a public art, generative, interactive, and evolutionist project. He shows how the new status of the artworks that experiences mutations made possible by the technology moved the object it used to be (sculpture in marble, painting on canvas) to a real subject. The art-subject, able to perceive its environment, dotted with memory, and afferent cognitive functions: artificial intelligence, artificial intentionality, autonomous behaviour, may also experience a new form of affectivity. Lost in a human controlled world, the artwork is a strange stranger. It doesn’t look like us, it may express a complex behaviour triggered by specific emotions – from fear to curiosity, from excitement to compassion – it may also activate a semi-organic process of assimilation based on absorption of perceived information altering its own DNA. They want to learn and to understand. What they perceive becomes part of their persona in constant mutation. With more time, they’ll grab bits of language from the public, interact with them, and even more: they will interact with one another. The Alien is the Other, and like highly elaborate robots, these affective machineries are striving to decrypt the world as if it would be a necessity for art survival. In troubled times, when war, climate, or poverty induce large-scale migrations, these aliens offer the possibility to discover and experience the strangely familiar quest of interspecies and intercultural mutual understanding.”